Beginners’ Guide Chapter 7 – Settling more villages
By increasing the culture production of your village and holding great celebrations, you will soon find yourself able to settle another.
This post is part of a series of guides intended to help beginners discover the immense world of Kingdoms and massively multiplayer strategy. For this series, we assume you’ve completed the tutorial and have chosen the role of governor.
In the previous chapter, you learned that the many prevail over the few. So, it also can’t hurt to have many villages yourself, right?
Once you’ve found a kingdom to play with, you’ll want to settle your second village at a carefully selected place within its territory, especially if you couldn’t be invited yet. Your first expansion will form part of the quests handed out by the Chieftain, but if you want to understand what’s actually happening under the hood to be able to game the system for your upcoming expansion, this chapter will have you covered.
The necessary ingredients
There are two “resources” that you’ll need in order to found a new village:
- One expansion slot
- One culture point slot
Think of each village as being a seed from which more villages may grow. The number of additional villages that can branch off from any given village is limited by its expansion slots. You may be able to settle two or three villages from one “village of origin”, but any further expansion must then be performed from one of the “second-generation” villages.
A village can obtain expansion slots – the ability to settle new villages from this starting point – by building either a Palace or a Residence, and leveling them up. A level-10 Palace or Residence will unlock the first expansion slot of your village. The Palace will then unlock additional expansion slots at level 15 and 20, for a total of 3 expansion slots. The Residence will only unlock a second expansion slot at level 20, for a total of two expansion slots.
Now if every village could grow to found two more villages, we’d just be looking at a formidable snowballing system with everyone being able to expand at an increasingly faster rate. That’s why every new settlement also requires one available culture point slot.
Unlike expansion slots, culture point slots are not bound to a single village. Culture point slots represent the primary global limit to the total size and growth rate of your private little empire.
You earn culture points over time depending on how well-developed your villages are. Every building produces culture points every day, at a rate that increases with its level. Especially in your early career as a Kingdoms player, you should not pay too much attention to optimizing the culture point production of your villages – it’s just far more important to get a grasp on village specialization and your military. The culture point production of buildings isn’t explicitly mentioned anywhere within the game for good reason – detailed information is only available on the external wiki.
While additional building levels churn out more culture points in the long run, there’s also the possibility of holding celebrations in the Town Hall. When you want to focus on expanding quickly, it’s essential to hold celebrations in villages you’ve already built up a bit.
Palace vs. Residence
To work toward your first new village, you’ll need a culture point slot – which comes almost automatically – as well as an expansion slot. Since expansion slots are unlocked by two different buildings, an interesting decision you’ll have to take is whether to build the Residence or the Palace in your first town. Let’s consider the difference between the two buildings:
- You can own only one
- You can designate the village containing your Palace as your capital
- The Palace unlocks an additional expansion slot at level 15, while both the Palace and Residence offer an expansion slot at level 10 and 20.
- Generally, the Palace is more expensive than the Residence.
While there is a direct connection between the capital village and Palace, it’s important to distinguish between the properties of the Palace and the properties of the capital village. It is perfectly imaginable to have a Residence in your capital village (this will be the case if you choose to build a Residence in your first village, at least temporarily) and to have a Palace outside the capital. To move your capital, you have to declare your capital village explicitly, and only the Palace grants you that option.
You’ll only be able to level up your resource fields an unlimited number of times in your capital village. Also, your capital cannot be conquered. Experienced players rarely keep their first village as their capital, as they want the unlimited resource field upgrade ability for a village with a more favorable resource distribution (more crop to support a larger army, in particular).
What’s also interesting to note is that the quest line for your first expansion will reward you by upgrading whatever building you choose from level 5 to level 10 for free, which represents a lot of resources. If you build the more expensive Palace in your starting village, this one-off boon will be worth much more, and at the same time, moving from level 10 to level 15 for your next expansion slot will still be much cheaper than upgrading a Residence from level 10 to level 20.
Still, the situations in which building a Palace in your first village is actually beneficial are very few – only if your starting place is in a kingdom you wish to stay with is it worthwhile; if you’re a player seeking to play primarily defensively, I can also recommend building a Palace in your first village. But if you still need to relocate to your team or want to explore a more aggressive style of play and establish a capital village with more crop fields – or even just in case of doubt – I highly recommend that you choose to build the Residence in your first village and keep your options open.
As you might have noticed, we’re starting to consider more complicated topics now. The most interesting topic though, after you’ve mastered settling more villages, is what you’re going to do with them, and finally finding your role in the world.
And that’s what the final chapter of the series is about:
Watch this space on Saturday, April 28th 2018, for Chapter 8: Long-term strategy
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Your Travian Kingdoms Team