
On 17. March 2026, Kingdoms Dynasty returns.
This is not just another game world. Dynasty is where the strongest kingdoms rise, where preparation meets precision, and where only the most determined players compete for ultimate achievements, exclusive rewards, and lasting recognition.
Raise your banners. Rally your kingdom. Prove that you belong among the elite.
👑 What you should know before joining?

- You will need 1.000 or more Prestige to enter Dynasty
- Sitters and Duals must also have 1.000 or more Prestige
- Vacation mode is disabled (0 days)
- Special prizes include a substantial Gold prize pool, exclusive Achievements, and a Crown cosmetic for members of the winning Kingdom and the top 3 ranking positions (not granted to Duals or Sitters)
- The King of the winning Kingdom will receive a physical engraved Trophy.
- Conditions of Participation apply with stricter rule enforcement and frequent checks.
👉 Join now
Loot Limit, smarter raiding in Dynasty
Raiding remains a core pillar of Travian Kingdoms. In Dynasty, it becomes more strategic and performance-based through the new Loot Limit.
Thank you for your extensive feedback during the test game world and the follow-up survey. Your input and the collected data helped us refine the Loot Limit to feel less restrictive while strengthening fair competition.
The Loot Limit is a daily cap on resources gained from raiding player villages. It resets every day at 00:00 server time and applies to attacks, raids, and sieges. NPC targets such as Nature, Robbers, and Natars are not affected.
Your daily Loot Limit is calculated as:
- A weekly base value, increasing each week + attacker points × 3 (game world speed)
The base value rises each week until week 7 and is further scaled by your attacker points × 3:
- Week 1: 30.000
- Week 2: 75.000
- Week 3: 150.000
- Week 4: 225.000
- Week 5: 300.000
- Week 6: 375.000
- Week 7+: 450.000
Each week at 00:00 between Sunday and Monday, your daily cap is recalculated.
After week 7, the base remains stable, but your limit continues to scale with your attacker points.
If a raid exceeds your remaining daily limit, only the allowed amount is looted. Any excess resources remain in the defender’s village.
Troop Loss Allowance
Lost troops generate a temporary Troop Loss Allowance for that specific battle.
The resource value of those losses does not count toward your Loot Limit for that fight. The allowance cannot be saved or transferred.
Progress is fully visible in the Weekly Report, Welcome Screen, Chieftain’s Report, and battle reports. At 80% capacity, you receive a Rally Point warning.
Treasure Restrictions, fair competition between kingdoms
Treasure battles in Dynasty are built around competitive balance. Whenever treasures leave a Treasury, Victory Points (VP) are affected, whether through stealing or removal.
Players without a kingdom cannot steal treasures and cannot have treasures stolen from their tribute fund.
Treasures reward equal strength
The amount of treasures you can steal depends on the total Victory Points (VP) of the entire kingdom compared to your own:
- Defender has more kingdom VP → 100% can be stolen
- Defender has up to 50% fewer kingdom VP → 80% can be stolen
- Defender has less than 50% of your kingdom VP → 0% can be stolen
This applies to both Treasuries and tribute funds. Any treasures that cannot be stolen remain with the defender.
When attacking a significantly smaller kingdom, the Rally Point will display a warning.
Victory Points always matter
Whenever treasures leave a Treasury:
- Rank 1 kingdom loses or transfers 25 VP per treasure
- All other ranked kingdoms: 10 VP per treasure
If you attack a kingdom with more VP than your own, VP are stolen until both kingdoms are equal.
If you attack a kingdom with fewer VP, or remove treasures from your own kingdom, VP are deleted instead.
Battle reports clearly show whether VP were stolen or deleted.
Preventing coordinated treasure transfers
To prevent unintended treasure transfers between kingdoms:
- Joining or leaving a kingdom resets the tribute fund (Menhir excluded)
- Granting protection resets the tribute fund
- Leaving a kingdom deletes incoming tribute movements
- Leaving removes treasures from incoming troop movements carrying treasures (stolen goods from Robber Hideouts are excluded)
- Tribute treasures can no longer be collected from foreign governors
These safeguards ensure that treasure battles reflect real competitive strength and that Victory Points truly matter.
Treasury slot unlock changes
Treasury slot unlocks scale with kingdom growth.
Early slots are significantly cheaper than before, while higher slots become progressively more demanding.
The hard cap of 30 Treasury slots per kingdom remains.
Instead of the old flat requirement of 10.000 treasures per slot, the new formula increases step by step:
Next slot requirement = Previous requirement + (1.000 × unlocked slots)
Slot 1 starts at 1.000 treasures.
Examples:
- Slot 1: 1.000
- Slot 2: 2.000
- Slot 3: 4.000
- Slot 4: 7.000
- Slot 5: 11.000
- Slot 10: 46.000
- Slot 20: 191.000
- Slot 21: 211.000
- Slot 30: 437.000
Slots 1–20 are cheaper than in the previous system. From around slot 21 onward, expansion becomes more demanding and requires sustained kingdom performance.
Additional assignment rules
To strengthen leadership structure and prevent slot stacking:
- All leadership roles must be filled before assigning a new Treasury slot
- Leaders can hold only one unused assigned slot
- Extra unused slots are automatically unassigned
This creates smoother early growth while ensuring that large-scale treasure infrastructure requires sustained kingdom performance.
💰 Grand Gold Rewards
Dynasty 2026 features a massive 75.000 Gold prize pool.
All rewards are granted as Lobby Gold, usable on any future game world.
If you rank in multiple brackets, rewards are cumulative.
Whether you compete for kingdom victory or individual ranking positions, every ambitious player has a path to earn their share.
| Total number of prizes | Gold Amount Brackets | Top 10 Ranking | Winning Kingdom | |||
| Attack | Defense | Population | Hero | |||
| 1x | 3500 | King | ||||
| 1x | 3000 | Vice-King | ||||
| 4x | 1750 | Rank 1 | Rank 1 | Rank 1 | Rank 1 | |
| 4x | 1400 | Rank 2 | Rank 2 | Rank 2 | Rank 2 | |
| 4x | 1000 | Rank 3 | Rank 3 | Rank 3 | Rank 3 | |
| 4x | 850 | Rank 4 | Rank 4 | Rank 4 | Rank 4 | |
| 8x | 700 | Rank 5 | Rank 5 | Rank 5 | Rank 5 | 4 Dukes |
| 20x | 500 | Rank 6 – 10 | Rank 6 – 10 | Rank 6 – 10 | Rank 6 – 10 | |
| 94x | 350 | All Governors part of the Kingdom | ||||
🌐 Game World Details
- Dynasty starts on 17.03.2026 at 14:00 UTC+1
- Registration closes 7 days after the game world start
- World Speed is x3
- Troop speed is x2 and Storage Space is 1.5x
- Kingdom Unions become available 10 days after a Kingdom is founded
- Tier 2 and Tier 3 items are released on 31.03.2026 and 13.04.2026
- World Wonders activate on 30.04.2026
- Beginner’s protection lasts for 4 days or until you reach a population of 200 in total or settle your 2nd village
Update (17.03.2026):
The mobile browser version, previously tested on the test game world, will also be available on the Dynasty game world.
🏆 A Trophy worthy of legends
In 2025, the Kingdom Teutonic claimed the Dynasty crown and secured their place in the Hall of Fame.
Now the battlefield resets!
Will your kingdom rise next? Will your name be engraved on the Dynasty Trophy and added to the legacy of champions?
Take a look at the Hall of Fame and see who you are up against.

The crowns are not given. They are taken. Forge your Dynasty.
