Kingdoms Alliance Merge

Thanks to the feedback we have received from you, we can finally present the latest big step in the development of Travian Kingdoms: The Kingdom/Alliance Merge. In this most recent update, we have introduced a series of huge gameplay enhancements and balancing tweaks that are sure to improve your experience while playing the game.
The most important of all these changes is the merging of alliances and kingdoms: There is now only one diplomatic border, due to alliances no longer existing. Instead, we have implemented new mechanics that focus on kingdoms and the cooperation between kings, dukes and governors. To achieve this, we have boosted the role of dukes and distributed the responsibilities between all players within the kingdom.
Besides fending off robber hideouts, dukes can now collect their own tributes from governors within their area of influence. Kings, of course, still receive their part: a quarter of those tributes will go to them. The caveat is that a continuous territory connecting both villages is required. Regarding treasuries, kings and dukes can build one treasury each by default, but additional treasury slots can only be unlocked once 4,000 treasures are collected in the kingdom. The king, as the higher authority within the kingdom, will be able to decide to whom they grant the new slot.
It will also be the king’s duty to unlock duke slots. These will be unlocked each time the king founds a new village or upgrades one into a city. Please bear in mind, however, that there can be only four dukes in the kingdom due to their increased power.
As the focus is shifted towards kingdoms, it is only fitting that we would offer the option of keeping track of your dukes and governors properly with a redesigned kingdom profile. In this screen you’ll be able to manage your kingdom and get an overview of all the dukes and governors of the kingdom, as well as different stats and rankings.
Last but not least, kingdoms are no longer dependent on their founders: If a king abdicates, the strongest duke is automatically crowned as the new king. Our goal is to reinvent kingdoms as a stronger and more stable diplomatic unit in which its members cooperate closely with each other in order to succeed as a team.
Here’s a summary of the Kingdom/Alliance Merge:

  • Complete overhaul: Alliances no longer exist
  • Dukes can now collect tributes
  • Treasuries are unlocked every 4,000 treasures
  • Dukes are limited to four per kingdom
  • New kingdom profile
  • The strongest duke is crowned king after the king abdicates

What do you think about these new changes? What experiences did you make with the kingdoms/alliance merge? Do you also think that the endgame is more fair now or did you like it the way it was before?
We are looking forward to reading your comments,
Your Travian Kingdoms Team

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