Faster training, quicker healing, and a world ablaze with conflict. Mayhem is calling out to its champions this summer!
The second round of our new Mayhem Mode worlds starts on June 25, 2024. 🍈☀️💥
Summer Mayhem arrives with massive balancing changes to enable new and gripping playstyles and strategies for you and your Kingdom to experiment with. As a much-requested new feature, we are introducing a Kingdom Size limit with reinforcement restrictions. Thank you once more for the long discussions on Discord!
👑 How do the Kingdom Size limit and restrictions work?
- Each Kingdom can invite new members up until 50 has been reached.
- Leadership counts towards this limit, and each invite is counted as a member slot being used.
- With Kingdom Union, members are increased to 100.
- A Restriction on Defense: Players can reinforce members of their own Kingdom, Kingdom Union, or Oasis under the control of their Kingdom. Wild Oasis and Robber Hideouts cannot be reinforced. The button for ‘reinforcements’ will be disabled for targets you cannot defend.
Exceptions:- NPC village for Players who start as Kings can be reinforced
- All Natar villages can be reinforced, e.g., when conquering troops are sent to WW and defense arrives right after. If the village is not conquered by the time Defense arrives, the army returns to its home village.
- Own villages can always be reinforced.
🔎 Let’s take a closer look at the Gameworld Details
- Starts: June 25th at 14:00 UTC+2
- Game Version: Mayhem Speed x2
- Troop Speed: 2x
- Storage Size: 1.25x (granary and warehouse)
- Kingdom Unions: Available on 10.07.2024
- Tier 2 and Tier 3 items: 15.07. and 04.08.2024
- World Wonder activation: 30.08.2024
- Beginner’s protection: 5 days or until you reach a population of 200 in total
- Vacation: 7 Days
- Fealty System: Yes
- Kingdom Size limit: 50 (100)
Summer Mayhem Specials | Changes to x2 speed Base Values |
Training time of Units from Barracks and Stables | 50% of original time |
Training cost of Units from Barracks and Stables | 50% of original cost |
Training time of Units from Workshops | 80% of original time |
Training cost of Units from Workshops | 80% of original cost |
Travel time of Troops and Hero | 75% Travel time from A to B (2x speed instead of 1.5x) |
Crop Consumption of Infantry and Cavalry | 75% of original consumption |
Crop granted by starving troops | 50% of the original crop |
Speed of healing by Bandages | 75% of original time |
Capacity of Healing Tent | 160% bigger |
Achievements | Disabled except for “Victory!” “To The End” and Mayhem exclusive achievement |
Starting Bonus | Resource Bonus for 7 Days |
💬 What did players have to say about the first Mayhem?
“Cheap troops meant a lot of fighting.”
“Mayhem made the early game and midgame more fun.”
“More action, more troops, and more combat.”
“We had to rethink and reassess our team structure.”
“We need more Kingdoms, not one huge kicking everyone’s asses.”
These quotes and more from a past survey inspired us to bring Mayhem Mode back with changes that respect your wishes while keeping Mayhem true to itself. Get ready for more intense tactics, rebuild the largest armies in history, and see the rise of new royalty.
Gear up for battle and embrace the Summer Mayhem!