The Fealty System will soon be available to reward Birthday Bash players who remain part of the same Kingdom. New bonuses will unlock with each Fealty level, while already-unlocked bonuses will receive additional boosts. And let’s not forget the Lobby Prestige level bonus on top! Keep on reading to learn more.
Fealty System Comes With Levels
- You will reach new levels after generating enough Fealty points
- Your level is connected to the current Kingdom you are part of
- Your level determines the bonus effects given to you
- The maximum level is 20
- Your level resets to 1 when you leave a Kingdom or join a new one
- You will keep your level when merging into a Kingdom Union
Kingdom System
- Players can be invited for promotion to Duke only if he is currently a Governor in the Kingdom. It’s not longer possible to invite a Player outside the kingdom borders as Duke.
- Vice kings can now abdicate, either manually or through inactivity. They will become duke if there are free slots, If not, they will become a governor. But they may not longer delete their avatar.
- For more information, please visit the Release Notes.
Disbanding Kingdom Union
- Kingdom Union will be disbanded if a King abdicates by their own choice or because of inactivity if there is no Vice-King.
- Kingdom Union is also disbanded if the King and Vice-King are simultaneously inactive.
- Fealty bonuses will be disabled until the end of the game round
– For Kings: Only when their abdication leads to the disbanding of the Kingdom Union
– For Vice-Kings: As soon as they abdicate
Generating Fealty Points
- Points are only given when you are active and a member of a Kingdom. Points are not generated when you are inactive or using vacation mode.
- Points are generated throughout the day, all day, which you can track in a new Fealty tab.
- Fealty Boost can be activated for a +20% point generation in the Gold Shop.
The amount of points generated each day will increase with item tier release dates:
Default | Tier 2 released | Tier 3 released | |
1x speed | 500 | 750 | 1000 |
3x speed | 1500 | 1750 | 2000 |
5x speed | 2500 | 2750 | 3000 |
During Beginner’s Protection, point generation is multiplied by 1.5x:
Example: 500 (1x speed, default tier) * 1.5 (default multiplier) = 750 Fealty Points generated
Your 20 Fealty Bonuses
Fealty Bonus | Unlock Level | Min. bonus | Max. Bonus |
Combat bonus vs. wild Oases | 2 | 1% | 7% |
Hero XP bonus | 2 | 1% | 7% |
Bonus vs. Robbers | 3 | 1% | 7% |
Hero revival cost | 4 | -2% | -18% |
Hero revival time | 5 | -3% | -18% |
Troop carrying capacity | 6 | 2% | 9% |
Culture points per day | 7 | 24 | 336 |
Workshop training costs | 8 | -3% | -9% |
Cavalry training costs | 9 | -3.5% | -9% |
Infantry training costs | 10 | -4% | -9% |
Building time reduced | 11 | -1% | -9% |
Building cost reduced | 12 | -0.5% | -4.5% |
Healing tent healing cost | 13 | -2% | -9% |
Healing tent healing time | 14 | -1% | -4% |
Infantry training time | 15 | -1.5% | -4% |
Cavalry training time | 16 | -2% | -4% |
Attack bonus | 17 | 6% | 9% |
Defense bonus | 18 | 2% | 4% |
Merchant travel time to kingdom members* | 19 | -15% | -20% |
Total crop consumption | 20 | -4% | -4% |
You will earn extra bonuses on top of Fealty Bonuses based on your Lobby Prestige level. The Prestige bonus will be applied after you have reached the required Fealty Level. We are also introducing one extra tier (at 20k Prestige), which will be a requirement for the last tier of the Prestige bonus. These bonuses come with flat values that will not increase after being unlocked:
Prestige Bonus | Fealty Level | Prestige Level | Bonus |
Combat bonus vs. wild Oases | 2 | 1 | 1% |
Hero XP bonus | 2 | 1 | 1% |
Bonus vs. Robbers | 3 | 2 | 1% |
Hero revival cost | 4 | 2 | -1% |
Hero revival time | 5 | 3 | -1% |
Troop carrying capacity | 6 | 3 | 1% |
Culture points per day | 7 | 4 | 48 |
Workshop training costs | 8 | 4 | -1% |
Cavalry training costs | 9 | 5 | -1% |
Infantry training costs | 10 | 5 | -1% |
Building time reduced | 11 | 6 | -1% |
Building cost reduced | 12 | 6 | -0.5% |
Healing tent healing cost | 13 | 7 | -1% |
Healing tent healing time | 14 | 7 | -1% |
Infantry training time | 15 | 8 | -1% |
Cavalry training time | 16 | 9 | -1% |
Attack bonus | 17 | 10 | 1% |
Defense bonus | 18 | 11 | 1% |
Merchant travel time to kingdom members | 19 | 12 | -5% |
Total crop consumption | 20 | 13 | -1% |
The Fealty System is visible and accessible only if you have joined a Kingdom.
Here, we can see the Lobby Prestige Level bonus added to four Fealty bonuses, while three are still greyed out, waiting for a higher Lobby level.