The Kingdoms Forge: Quality, Fixes, and New Content

It’s time to pull back the curtain and reveal what we are currently working on. Our team at Travian Kingdoms wishes to deliver the best gaming experience possible, and we believe transparency is key.

Our three main pillars are Quality of Life, Bug Fixes, and New Content. This article gives a brief overview of each pillar and a sneak peek at what’s coming. Once the work is done, we will update this article with new challenges that we are more than happy to discuss with you in our Discord community

πŸ’Ž Quality of Life: We improve existing features and mechanics to make the game more user-friendly and fun. 

πŸ‘Ύ Bug Fixes: We identify, address, and fix issues or glitches that may disrupt your gameplay.

πŸš€ New Content: We add fresh content and new features to the game, keeping you excited for what’s to come.


πŸ”₯ Travian Kingdoms Forge πŸ”₯

πŸš€πŸ’Ž HaHu 2024Halloween Hunt 2024 will include all fan-favorite features with additional content, a VIP Shop turned Candy Shop, Kingdom size limit 50/100, and more. Follow our channels in September and dig up your masks.
πŸš€πŸ’Ž Kingdom size limitIt is in demand and has been for a while now. The cap is currently set at 50 (100 with K.U.). Next, we’ll work on extending your Defensive options, including Confeds. More news and discussions will be coming sometime after the launch of HaHu.
πŸ’Ž Rule EnforcementWe β€œ$%@!” …dislike those who bend the rules. We are building a new electric fence. This is a process where improvements are made, tested, and approved, and so the process continues step by step. We are glad to see the VIP Shop supports our fair game goals as well by making accounts more valuable.
πŸ’Ž Menhir abuseMenhirs that support and encourage fair play without weird edge cases. Check. We are happy to offer gameplay improvements like this and are now discussing adding resources to early adventures.
πŸ‘ΎπŸ’Ž Mobile parityPerformance issues and fixes that bring the mobile and browser experiences closer together. This is a longer project, but we’ll keep releasing updates until you can play whenever, wherever. Check mobile release notes here.
πŸ’Ž Victory points vs. Night truceVP calculation clashes when scheduling attacks to land at midnight. We have a few solutions in mind and will invite you to discuss those on Discord very soon.
πŸš€πŸ’Ž Robber Camp reworkWe heard you, and the Robber camps will be reinvented. We can’t wait to share the new concept later this year. The first test will land in early 2025.
πŸ’Ž Tutorial skipThis is a popular wish, and we are now finalizing the details before letting you try it out.
πŸš€πŸ’ŽπŸ‘Ύ Test WorldA second wave of improvements to the features familiar from the previous test world is being prepared. Thank you for your activity and insights so far!

Finished Forging

  • Summer Mayhem πŸš€πŸ’Ž
  • Kingdoms Dynasty πŸš€
  • Fealty System πŸš€
  • Birthday Bash 2024 πŸš€πŸ’ŽπŸ‘Ύ
  • Test World: Menhirs & VIP Shop πŸš€πŸ’ŽπŸ‘Ύ

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